Trikrome


Trikrome is committed to one principle: Fun, takes hard work.


In the Works

As things stand, this is more or less the start of things officially. This year I have a few Goals I wish to accomplish for this company. For one, putting in a request with the State of Texas to officially file as a business under the Name Trikrome, maybe get a logo and trademark registered as well.


The Dark

This Potfa as a game needs a few elements before it can even be considered in Alpha, and the main one is light and dark.

My current Goals to get the game into Alpha are:


Trikrome

This is a list of all the things Trikrome plans to accomplish:

Outside of this, its just for fun.


phyzik factory

Possible game, App on the Iphone. Papas pizziaria + Factorio + physics game!

take in unprocessed materials. Process them, refine them, and ship them out, paid for the work or to be sold.

hoping it makes me some money. we’ll see i guess.


Website plans

The current vision of this website is a few things:

Devlogs of the current games Im working on: -A place to demo some things for my proffesional portfolio. -A blog for personal thoughts! -maybe some other stuff, who knows!


Second Test Post

This is to test and see if the github action / workflow can even see files getting pushed to the md_posts/** area if not… we have some work to do.


Potfa as a whole is making steady progress.

soon creatures will not be able to see each other through walls. as things are, currently the graphics are fine, but creature abillities are lacking. also im planning on making vegetation grow, though not sure if it will be visual to the player or not. still thinking baout whether or not to add hunger to the player or creatures. also thinking about adding farming with livestock as well!!!

Things Id also like to implement would be light based mechanics, and where territory expands with the light plans you plant.

My current goals for the upcoming Alpha are: -Inventory -Harvestnig -Crafting -Death drops


Just added line of sight, builings have collsion, and montser can path towards the player when he is in view. great stuffs

sadly, there are a few bugs but those will get worked out eventually as awlays.

planning on adding plants soon so we can actually have some gameplay going. as currently the game is just a running simulator.